Alan Myrdal Terceiro
Character Animator / Technical Artist
RÉSUMÉ
Professional ​
info​​
Highlights
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Character Animator and VFX Artist with extensive background of 15+ years working at different studios around the world.
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Able to bring characters to life with believable acting and body mechanics. Focused on the director's vision and able to take shots from layout to completion effectively.
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VFX TD: Creating Fire, Smoke, Liquids, Cloth, Hair/Fur, Rigid and Soft Body Dynamics, Destruction/Fracture, Particle Effects, Crowd Simulations, etc.
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Rigging: Able to build custom rigs for Characters, Animals, Vehicles, Cameras, Scripted tools for specific scenes/uses, etc.
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Generalist: Modelling, UV Mapping, Texturing, Shading, Lighting, Rendering.
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Lots of experience in high-end Advertising Production, but also experienced in Games, TV Series, Feature Film and VR Content.
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Experience coordinating projects and leading a team of artists as Lead Animator.
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Proficient in 3DS Max, Maya, V-Ray, After Effects, Real Flow, TyFlow, Fume FX, PFlow and many others. Able to learn new software very quickly.
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Familiar with macOS, Linux, Windows and other OS's. Great knowledge of Hardware, Software and technology in general.
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Great team player having worked with small and big teams around the world.
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Experience teaching Character Animation in Maya and as an Adobe CS trainer.
Skills
Character Animation
Character Rigging
FX TD: Fluids, Particles, Fracture, etc
Lighting and Rendering
HDRI Creation, Matchmoving and Tracking
Cameras and Cinematography
Audio Engineering
Songwriting
Music Production
Work​
experience​
Animator and 3D Artist
​Cream Studios; Sydney, Australia - 2016-present
​VFX Artist and Animator creating animated versions of print pieces and using vfx tools like tyFlow, Real Flow, Particle Flow, Fume FX, Hair Farm and others to assist in print and motion productions. Responsible for Character Rigging, Character Animation, Simulation/Dynamics, Shading, Lighting, Rendering and After Effects Compositing.
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Animator, Rigger and VFX Artist
​Clan vfx; São Paulo, Brazil - 2012-2015
​Character Animator and Rigger using mainly 3DS Max, doing from realistic animals to cartoon characters. Also VFX artist responsible for shooting supervision, creation and manipulation of HDRI for lighting/rendering, camera and object tracking using PFTrack, fluid/particle simulation using Real Flow and Particle Flow, etc.
Remote Animator
​Undead Labs; Seattle, USA - 2012-present
​Animated hero and zombie characters for the Xbox game "State of Decay” using Maya. Responsible for creating loops and actions from scratch as well as fixing and completing movement on motion capture animated characters. Animated fantasy creatures for the Mobile/PC game Moonrise.
Lead Animator and Coordinator
​Ool Digital; Guadalajara, Mexico - 2010-2011
​Project coordinator creating and following schedules for productions with very tight deadlines, improving the efficiency of the CG team. Lead Animator, doing character and effects animation in Maya, 3DS Max, Real Flow and Blender.
Senior CG Artist
​Tribbo Post; São Paulo, Brazil - 2007-2010
​3DS Max specialist. Main focus: Animation, Lighting, Shading/Render and Effects (particles, scripts, simulations). Duties also include: Shooting Supervision, Technical Photography (HDRI and Textures), Project Coordination and Consulting.
Freelance CG Illustrator
Verve Comunicação; Fortaleza, Brazil - 2004-2007
Creation of photorealistic CG illustration for printouts. Works include outdoor billboards and signage for brands such as Coca-Cola, Beach Park and Gafisa among others. CG consulter, training the company’s artists in 3DS Max and solving problems using CG to enhance advertising possibilities.
Languages
Portuguese (Native)
English (Fluent)
Spanish (Proficient)
Education
Animation Mentor
​2010 - 2012
Certificate of Advanced Studies in Character Animation. Mentors: Richard Fournier, Nick Bruno, Drew Adams, Dimos Vrysellas, T. Dan Hofstedt and Dana Boadway.
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Universidade de Fortaleza
​2003 - 2007
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4 year Bachelor Degree in Communication with specialization in Advertising.
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