Animator, CG/Vfx Artist with extensive background of more than 10 years working in many kinds of productions in different cities and countries.
Experience working in Feature Film, TV Series, Console and Mobile Games, Game Cinematics and Commercials.
Team worker, very enthusiastic about solving problems and improving workflows; fast learner.
Animator and 3D Artist
Cream Studios; Sydney, Australia - 2016-present
3D Artist and Animator creating animated versions of print pieces and using vfx tools like Real Flow, Particle Flow, Fume FX, Hair Farm and others to assist in print productions. Responsible for Character Rigging, Character Animation, Simulation/Dynamics, Shading and Lighting, Rendering, Composition and Sound Design.
Animator, Rigger and VFX Artist
Clan vfx; São Paulo, Brazil - 2012-2015
Character Animator and Rigger using mainly 3DS Max, doing from realistic animals to cartoon characters. Also VFX artist responsible for shooting supervision on location, creation and manipulation of HDRI for lighting/rendering, camera and object tracking using PFTrack, fluid/particle simulation using Real Flow and Particle Flow, etc..
Undead Labs; Seattle, USA - 2012-present
Animated hero and zombie characters for the Xbox game "State of Decay” using Maya. Responsible for creating loops and actions from scratch as well as fixing and completing movement on motion capture animated characters. Animated fantasy creatures for the Mobile/PC game Moonrise.
Lead Animator and Coordinator
Ool Digital; Guadalajara, Mexico - 2010-2011
Project coordinator creating and following schedules for productions with very tight deadlines, improving the efficiency of the CG team. Lead Animator, doing character and effects animation in Maya, 3DS Max, Real Flow and Blender.
Senior CG Artist
Tribbo Post; São Paulo, Brazil - 2007-2010
3DS Max specialist. Main focus: Animation, Lighting, Shading/Render and Effects (particles, scripts, simulations). Duties also include: Shooting Supervision, Technical Photography (HDRI and Textures), Project Coordination and Consulting.
Freelance CG Illustrator
Verve Comunicação; Fortaleza, Brazil - 2004-2007
Creation of photorealistic CG illustration for printouts. Works include outdoor billboards and signage for brands such as Coca-Cola, Beach Park and Gafisa among others. CG consulter, training the company’s artists in 3DS Max and solving problems using CG to enhance advertising possibilities.
Cameras and Cinematography
Lighting and Rendering
HDRI Creation, Matchmoving and Tracking
Universidade de Fortaleza
2003 - 2007
4 year Bachelor Degree in Communication with specialization in Advertising.
2010 - 2012
Certificate of Advanced Studies in Character Animation. Mentors: Richard Fournier, Nick Bruno, Drew Adams, Dimos Vrysellas, T. Dan Hofstedt and Dana Boadway.