Animator, CG/Vfx Artist with extensive background of more than 10 years working in many kinds of productions in different cities and countries.

Experience working in Feature Film, TV Series, Console and Mobile Games, Game Cinematics and Commercials.

Team worker, very enthusiastic about solving problems and improving workflows; fast learner.

Animator and 3D Artist

Cream Studios; Sydney, Australia - 2016-present


3D Artist and Animator creating animated versions of print pieces and using vfx tools like Real Flow, Particle Flow, Fume FX, Hair Farm and others to assist in print productions. Responsible for Character Rigging, Character Animation, Simulation/Dynamics, Shading and Lighting, Rendering, Composition and Sound Design.

Animator, Rigger and VFX Artist

Clan vfx; São Paulo, Brazil - 2012-2015


Character Animator and Rigger using mainly 3DS Max, doing from realistic animals to cartoon characters. Also VFX artist responsible for shooting supervision on location, creation and manipulation of HDRI for lighting/rendering, camera and object tracking using PFTrack, fluid/particle simulation using Real Flow and Particle Flow, etc..



Remote Animator

​Undead Labs; Seattle, USA - 2012-present


​Animated hero and zombie characters for the Xbox game "State of Decay” using Maya. Responsible for creating loops and actions from scratch as well as fixing and completing movement on motion capture animated characters. Animated fantasy creatures for the Mobile/PC game Moonrise.



Lead Animator and Coordinator

​Ool Digital; Guadalajara, Mexico - 2010-2011


Project coordinator creating and following schedules for productions with very tight deadlines, improving the efficiency of the CG team. Lead Animator, doing character and effects animation in Maya, 3DS Max, Real Flow and Blender.


Senior CG Artist

​Tribbo Post; São Paulo, Brazil - 2007-2010


3DS Max specialist. Main focus: Animation, Lighting, Shading/Render and Effects (particles, scripts, simulations). Duties also include: Shooting Supervision, Technical Photography (HDRI and Textures), Project Coordination and Consulting.


Freelance CG Illustrator

Verve Comunicação; Fortaleza, Brazil - 2004-2007


Creation of photorealistic CG illustration for printouts. Works include outdoor billboards and signage for brands such as Coca-Cola, Beach Park and Gafisa among others. CG consulter, training the company’s artists in 3DS Max and solving problems using CG to enhance advertising possibilities.

Portuguese (Native)

English (Fluent)

Spanish (Fluent)

French (Basic)



Character Animation

Character Rigging

Cameras and Cinematography

Fluid/Smoke/Particle Simulation

Lighting and Rendering

HDRI Creation, Matchmoving and Tracking

Audio Engineering


Music Production

Universidade de Fortaleza
2003 - 2007


4 year Bachelor Degree in Communication with specialization in Advertising.



Animation Mentor
​2010 - 2012


Certificate of Advanced Studies in Character Animation. Mentors: Richard Fournier, Nick Bruno, Drew Adams, Dimos Vrysellas, T. Dan Hofstedt and Dana Boadway.







© 2017 by Alan Terceiro.